Hand Painted Wood Planks

A little experiment. I took a tiling texture of wood planks that I painted years ago and ran it through some nodes in Substance Designer to create a heightmap and normals to give it that sculpted look.

Height Displacement in action.

Simple grayscale adjusting and blurring to get the result

Simple grayscale adjusting and blurring to get the result

My original diffuse only texture.

My original diffuse only texture.