Some odds and ends from my time as an Associate 3D Artist on Heroes of the Storm in 2016-17.
I animated the payload door as I was modeling it to better understand the moving parts
Blue Team Payload Door In-Game
Red Team Payload Door In-Game
Each of the Volskaya wall variants are curved to fit different areas of the map as designed.
Volskaya Walls In-Game
We wanted a 3D cockpit overlay to cover the screen when a player enters the mech. The challenge was to keep the model from blocking gameplay.
Volskaya Mech Cockpit Overlay In-Game
My first task when I joined the team was to redesign the healing fountain for the King's Crest maps
Towers of Doom color variant
Power-Ups from the Escape From Braxis PVE Mission
Overwatch Lootbox and Pachimari dolls for the "Pachimari Mania" In-Game event
a player from Germany saved a recording of the event. I got this screenshot from their Youtube.