RUFHAUSER - RN Lander

For this project I wanted to design a terrestrial spacecraft with a modest amount of wear and tear. I designed the Lander entirely in Plasticity. Rendered in Unreal Engine 5.5. I used Megascans for the rocks and terrain.

My design process for the Lander. It ended up growing in scale as I refined it.

I hand painted most of the Lander's textures in Substance Painter

I hand painted most of the Lander's textures in Substance Painter

The Lander was modeled entirely in Plasticity

The Lander was modeled entirely in Plasticity